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Rework environment map importance sampling to vulkan and hlsl

Open kevyuu opened this issue 2 months ago • 0 comments

Description

Rework environment map importance sampling to vulkan and hlsl

Testing

Rework example 0 to use vulkan and hlsl

TODO list:

  • Implement AMD-SPD to calculate luminance mip-map
  • Implement Warpmap Generation in hlsl
  • Implement Warpmap hierarchical map sampling in hlsl

kevyuu avatar Nov 11 '25 08:11 kevyuu