Karim DRIDI

Results 6 comments of Karim DRIDI

One more thing that may help **$ ghc --version** _The Glorious Glasgow Haskell Compilation System, version 7.4.2_ **cabal list --installed haskelldb** - haskelldb Synopsis: A library of combinators for generating...

core\GameObject\GameObject.cpp : #include "renderer/IGraphicInstance.h"

src\physics\IShape.h : #include "renderer/Importer/CollisionImporterData.h"

src\renderer\DebugDraw\DebugDraw.cpp : #include "engine/IEngine.h" src\renderer\Picking\PickingManager.cpp : #include "editor/Editor_Consts.h" renderer/RenderPass/ImGui/Extensions/FontStyle/ImGuiFontStyleExtension.h : #include "editor/ImGui/ImGui.h" src\renderer\RenderPass\ImGui\ImGuiPass.cpp : #include "engine/IEngine.h" #include "editor/IEditor.h" #include "ImGui.hpp" #include "ImGuiAdapter.hpp"

engine\Component\Editor\Snap\SnapComponent.cpp : #include "editor/Editor_Consts.h" engine/Resource/Audio/SoundResource.h : #include "audio/Audio_Consts.h" engine\Component\Debug\TestComponent\TestComponent.cpp : #include "editor/Editor_Consts.h" engine/Resource/Audio/SoundResource.h : #include "audio/Audio_Consts.h" engine\Component\Engine\NotifyParent/NotifyParentComponent.hpp : #include "editor/Editor_Consts.h" engine\Component\Physics\Object/PhysicsObjectComponent.hpp : #include "physics/Physics_Consts.h" #include "engine/EngineOptions.h" etc...

projects\game\src\Precomp.h : #include "editor/Editor_Consts.h" projects\game\src\Game.h : #include "application/IGame.h"