Bad #include
Physics.cpp > IREnderer.h > Renderer_consts.h > Device_consts.h
core\GameObject\GameObject.cpp : #include "renderer/IGraphicInstance.h"
src\physics\IShape.h : #include "renderer/Importer/CollisionImporterData.h"
src\renderer\DebugDraw\DebugDraw.cpp : #include "engine/IEngine.h"
src\renderer\Picking\PickingManager.cpp : #include "editor/Editor_Consts.h"
renderer/RenderPass/ImGui/Extensions/FontStyle/ImGuiFontStyleExtension.h : #include "editor/ImGui/ImGui.h"
src\renderer\RenderPass\ImGui\ImGuiPass.cpp : #include "engine/IEngine.h" #include "editor/IEditor.h" #include "ImGui.hpp" #include "ImGuiAdapter.hpp"
engine\Component\Editor\Snap\SnapComponent.cpp : #include "editor/Editor_Consts.h"
engine/Resource/Audio/SoundResource.h : #include "audio/Audio_Consts.h"
engine\Component\Debug\TestComponent\TestComponent.cpp : #include "editor/Editor_Consts.h"
engine/Resource/Audio/SoundResource.h : #include "audio/Audio_Consts.h"
engine\Component\Engine\NotifyParent/NotifyParentComponent.hpp : #include "editor/Editor_Consts.h"
engine\Component\Physics\Object/PhysicsObjectComponent.hpp : #include "physics/Physics_Consts.h" #include "engine/EngineOptions.h"
etc...
projects\game\src\Precomp.h : #include "editor/Editor_Consts.h"
projects\game\src\Game.h : #include "application/IGame.h"