Justin Larrabee
Justin Larrabee
I have a single PlayableGraph containing many root level inputs. This is what the UI ends up looking like:  I cannot click on any of the states to see...
When using the AdjacencyModel via AddSample I have found it very useful to be able to normalize the weights of each tile afterwards. I do not find the concept makes...
In this example I have created a custom constraint that uses Select() to "pin" areas (cyan regions) of my output such that it has to be present in its exact...
- Guard clauses? -- Would be nice to have OnEnter/OnExit methods be able to filter based on which state you are entering from. - SendEventAction - sends an event when...
Should this library support PlayMaker global events, wherein a global event trigger will automatically go to a predefined state and ignore all transition events in the current state. This also...
It might be nice, if it's not too convoluted, to support at least some mechanism for executing HFSMs.
If an action is disabled, ignore it during parsing.
TypeCache uses CompilationPipeline to pull script assemblies on load. Need to add support for older Unity versions, even if it's hacky by explicitly loading `Assembly-CSharp` and `Assembly-CSharp-firstpass`.
If you reference two identically named interfaces in different namespaces in your visual FSM the code generation will break right now. Just requires a fix to naming variables in the...