jufrantz

Results 10 issues of jufrantz

**Describe the bug** Since maya-usd v0.27, when creating a `mayaUsdProxyShape` given a relative path to an existing usd file, the `filePath` attribute's value now encodes the current absolute path of...

bug

**Is your feature request related to a problem? Please describe.** As of maya-usd 0.26.0, when an "autoEdited" `MayaReference` prim exists under multiple usd variants, maya-usd variant selection will swap maya...

enhancement

**Describe the bug** We get hard crashes in some scenarios while running ogsRender command. We noticed it happens when the proxyShape's stage contains instances. It also manifests when working with...

bug

**Describe the bug** When selecting a material variant and subsequently enabling viewport "Hardware Texturing", maya crashes with some of our assets. The problem seems to arise if the variantSet is...

bug

Hello, This PR addresses an issue where pulled Maya objects transform and visibility were disconnected from the USD stages after renaming or reparenting a USD ancestor of the pulled prim....

Following #3778, this proposal introduces support for a new registrable `primMetadata` router, designed similarly to attribute routing. A unique router will receive the USD metadata name in its context. For...

Edit Routing

**Is your feature request related to a problem? Please describe.** Currently, maya-usd supports routing various operations to a USD layer. For instance we can route attribute edits and target a...

enhancement

**Describe the bug** When loading an unloaded maya usd reference from the reference editor, maya loses the file type and confuses it with an image. A fcheck process is launched...

bug
import-export
reproduced

**Describe the bug** We notice huge VP2 performance loss on scenes containing large point instancers when switching to `Depth Peeling` or `Alpha Cut` transparency. The issue does not appear when...

bug

**Describe the bug** We rely on specific metadata and attributes to remain in the scene’s session layer for pipeline reasons, to prevent unwanted propagation to other scenes/departments. Starting with maya-usd...

bug