jufrantz
jufrantz
Thank you for your reply @womanyoyoyo-adsk, I did try your scene with maya-usd-0.26.0. I made small adjustments; I removed these overs under Component in `scene.usd` to keep `mayaAutodEdit` enabled. I...
Thank you, @womanyoyoyo-adsk , for your suggestion. It appears that your approach is good for swapping rig LODs. However, our requirements extend to integrating 'rig' variations with other USD variations...
Hello, Tank you both for your inputs. @womanyoyoyo-adsk, Sure, here is an example: [nested_rig_variants.zip](https://github.com/Autodesk/maya-usd/files/14638943/nested_rig_variants.zip) The interesting file is `asset.usd`. It defines 3 variantSets: - `animation`: which can be either `cache` ...
Thank you @pierrebai-adsk, I gave it a try, but the workaround appears to be effective only when color management is turned on. Unfortunatly in our case it happens in un-color-managed...
Ok great. Would you be able to share the ID for the maya fix? Thanks
Hello, We're encountering the same issue with `MayaReference` within variants, with a similar asset structure, an unique `MayaReference` prim with its `mayaReference` attribute changed by variant selections. Our expectation in...
Thank you @santosg87, I tried maya-usd 0.26 it behaves definitely better than 0.25. Unfortunately it still doesn't meet our needs. I tested with this files [maya-usd_variant_ref_workflow.zip](https://github.com/Autodesk/maya-usd/files/14314790/maya-usd_variant_ref_workflow.zip) With rig.usd: ``` def...
I've opened a new issue for the last concern #3623
Great, thanks for the heads-up @wallworm. I’ll keep an eye on it.
@wallworm, @pierrebai-adsk, We tested a build that includes #4292 and #4278, and everything looks good on our end. Many thanks for addressing this.