jpabst0
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2
issues of
jpabst0
Here are a few points to summarize my assumptions and understanding of the code. * When VAOs are used, VBOs are used (if supported) regardless off the usingVertexBufferObjects setting. This...
I have observed the issue using OpenSceneGraph 3.6.5. I have set up scene where I render a Text object after a Geometry object. The Text object is set up to...