jpabst0

Results 2 issues of jpabst0

Here are a few points to summarize my assumptions and understanding of the code. * When VAOs are used, VBOs are used (if supported) regardless off the usingVertexBufferObjects setting. This...

I have observed the issue using OpenSceneGraph 3.6.5. I have set up scene where I render a Text object after a Geometry object. The Text object is set up to...