Results 490 comments of jonpas

How does one select a grenade that's not part of that selection? Eg. some mod adds a dart _(just a random thing I came up with right now)_, with this...

What about using ZENs context menu? Select AI, right click at location to throw. Clicking "Throw" would throw something based on some priority (or just first available), sub-menu for manual...

ACE Interact for Intel object when ACE is running please. :)

> As for the icons, it could be a CBA setting to draw the icons. I think that it would be quite a useful feature to be able to locate...

- `QPATHTOF` instead of unquoted `PATHTOF` - Quotes `""` instead of macro `QUOTE` when doing absolute references I'd just remove those that could be confusing at any time.

I'd like to get this merged soon. As for confusing items, I wouldn't mind if we'd suffix them all with something (maybe `[Prop]` as it corresponds to the tooltip? `[Unusable`...

Yes, this should be done. I was focusing on https://github.com/acemod/ACE3/pull/8415 in the meantime though.

**Solutions:** - Add notifications when getting to low percentages. - Add time between 0 hydration and unconsciousness, increasing frequency as more time passes.