Add Misc Items from @voiperr
Original PR acemod/ace3#2324
I've removed items such as bandage, blood bag, defib, pain killers etc from the original PR. This is done to avoid confusion with those items because they have no functionality and sound like they could be used for medical.
I would appriciate some more eyes over the entire list and spot anything that could potentially be confused for an item that has functionality within ACE or something that is already done in one of the existing modules.
The following items could be confusing:
- Mobile phone (old and new) could be confusing because ACE Explosives has a mobile phone as a trigger
- Plastic water bottle, food cans etc. could be confused as consumable when the field rations get ported
- Pliers could be confused with wirecutter
- Battery could be confused with UAV battery
- Duct tape could be used for restraining captives
- Shovel could be used instead of the entrenching tool
- Any kind of map should give you access to the in-game map
-
QPATHTOFinstead of unquotedPATHTOF - Quotes
""instead of macroQUOTEwhen doing absolute references
I'd just remove those that could be confusing at any time.
Glowbal did you check any of the new misc objects added with 1.76?
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I'd like to get this merged soon.
As for confusing items, I wouldn't mind if we'd suffix them all with something (maybe [Prop] as it corresponds to the tooltip? [Unusable or [Decor]?).