Results 490 comments of jonpas

Should reimplement those following ACE3.

Modules should be hidden on any new mission. If you already had it placed in a mission, it will appear visible. We will not fully remove them to not break...

Oh wait a second! That module is not one of the deprecated ones! That functionality should still work, we will look into it. I would still suggest API function over...

RPT has duplicate ID warnings. Since you point out it happens after respawn, your respawn script probably assigns the radio with same ID, resulting in a duplicate radio. Respawn loadout...

@simon-horny Somehow missed this. What do you mean with "native ACE script"?

I don't believe that does any filtering, so yes, it could be it.

@simon-horny Have you by any chance tried without ACE's Save Gear?

Yep, component wise sounds good. 👍

@TheMagnetar For examples, let's do them without semi-colon at the end, like @Soldia1138 does. I'll add that to the docs page later today.

#600 fixed `isDisabled` use since then. I don't think there is anything left to do in ACRE2 specifically, since ACE3 already has the required functions that handle other radio mod...