SlapperRotation
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Nearby slapper entities automatically look at you
this fix was provided by @benda95280
2019-10-04 [01:20:12] [Server thread/CRITICAL]: InvalidStateException: "Entity is not registered" (EXCEPTION) in "src/pocketmine/entity/Entity" at line 926 2019-10-04 [01:20:12] [Server thread/DEBUG]: #0 plugins/SlapperRotation-master/src/SlapperRotation/Main(32): pocketmine\entity\Entity->getSaveId() 2019-10-04 [01:20:12] [Server thread/DEBUG]: #1 src/pocketmine/plugin/MethodEventExecutor(38): SlapperRotation\Main->onPlayerMove(object pocketmine\event\player\PlayerMoveEvent)...
Hello, Is it possible to get it back to the original rotation (body/head) when over the maxdistance ? Thanks. Edit: Like create new area maxdistance + 3 block to revert...
I found error in my console [Server thread/CRITICAL]: TypeError: "Argument 1 passed to pocketmine\network\mcpe\NetworkBinaryStream::putByteRotation() must be of the type float, null given, called in phar://C:/Users/Administrator/Desktop/Server/PocketMine-MP/PocketMine-MP/PocketMine-MP.phar/src/pocketmine/network/mcpe/protocol/MoveEntityAbsolutePacket.php on line 64" (EXCEPTION) in...