Jasson McMorris

Results 4 comments of Jasson McMorris

Yes, ideally we use loot with the weights defined in `xi.loot.weight`. https://github.com/LandSandBoat/server/blob/base/scripts/globals/battlefield.lua#L64-L72

Lua can actually be made multithreaded. The main challenge with Lua multithreading is that each Lua state is sandboxed so you have to synchronize data between the states in C++....

Turns out there is already some logic for following inside https://github.com/LandSandBoat/server/blob/base/scripts/globals/follow.lua I think it might make the most sense to combine these two since there is some nice logic for...

I have made an additional commit to the initial two that reworks the original follow logic: https://github.com/LandSandBoat/server/pull/5967/commits/95886fbd6ddad0c8081d0d3690ba5847c1fda0b2