jjolley

Results 5 issues of jjolley

Steamworks.SteamNetworkingSockets.CreateNormalSocket throws an error if Steamworks.SteamClient.Init is not first called. Object reference not set to an instance of an object at Steamworks.SteamNetworkingSockets.CreateNormalSocket[T] (Steamworks.Data.NetAddress address) [0x0000d] in D:\a\Facepunch.Steamworks\Facepunch.Steamworks\Facepunch.Steamworks\SteamNetworkingSockets.cs:105 I understand this...

I'm going through a list of lobbies that my friends are in. I can call Refresh on them, but then there's no way to tell when they've actually been refreshed....

Why is the Mac version looking for a windows DLL DllNotFoundException: PartyWin32 PartyCSharpSDK.SDK.PartyInitialize (System.String titleId, PartyCSharpSDK.PARTY_HANDLE& handle) (at Assets/PlayFabPartySDK/Source/Scripts/PartySDKCSharpSource/SDK.cs:39) PlayFab.Party.PlayFabMultiplayerManager.InitializeImpl () (at Assets/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:844) PlayFab.Party.PlayFabMultiplayerManager._Initialize () (at Assets/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:753) PlayFab.Party.PlayFabMultiplayerManager.Start () (at...

Does this library have Windows 7 Support? We are getting our users reporting the following error: DllNotFoundException: PartyWin32 at (wrapper managed-to-native) PartyCSharpSDK.Interop.PFPInterop.PartyInitialize(byte[],PartyCSharpSDK.Interop.PARTY_HANDLE&) at PartyCSharpSDK.SDK.PartyInitialize (System.String titleId, PartyCSharpSDK.PARTY_HANDLE& handle) [0x00006] in...

I tried to have a UImGui.UImGui for each graphics. If I have them all, then it's running them all at the same time. If I disable one of them, unity...