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This will be superseded by whatever we end up doing with the meta gamemode UX, though I'm not sure when that will happen.

Similar: https://discord.com/channels/235111289435717633/1286747154366464150/1286747154366464150 This may also be superseded by new zone visual design.

Important related issue: https://github.com/StrataSource/Engine/issues/1017 May need some specific examples of maps with props that behave differently in Momentum compared to other games. It's very possible the correct fix is unrelated...

Doing this after other things if there's time since it's not strictly necessary for 0.10.0.

We should first check if this is a behavior of triggers in general or just trigger_userinput.

The appropriate adjustment for this is probably to filter out movement inputs from the "disabled buttons" flags when applying them on ticks the player is noclipping. Note that it's already...

> BTW @jason-e I'm struggling to understand the C++, do a main track and stages share the same regions, or are they distinct? Sorry for missing this. They do share...

Considering that isn't new functionality, it would only be masking whatever the real problem is, and changing the behavior puts extra strain on the CPU, so we should only change...

I suppose `mom_restart_track` would differentiate it more from the stage reset command, though it's not a huge difference either way. We currently do not use "zone" as a term for...

I don't think replays should include anything that isn't actually part of the run. Not to mention it would complicate the submission process and delay uploading. Even if we recorded...