rio

Results 25 issues of rio

### What feature is your improvement idea related to? In other games, savelocs generally only need to store state for the player themselves (e.g. targetname), mostly because variable external state...

Type: Enhancement

### Is your feature request related to a problem? `func_slide` is a brush entity, which means mappers cannot make slides out of props (models). ### Describe the solution you'd like...

Type: Feature
Priority: Low
Where: Game
What: Entity Work

### Describe the bug Each tick, the game checks which triggers the player is touching, and then activates them all in sequence. This can lead to unexpected outcomes, like being...

Type: Bug

### Describe the bug ctapping allows you to get lower to the ground, and doing multiple ctaps can compound the effect ### How To Reproduce Doing 3 ctaps allows you...

Type: Bug

### Is your feature request related to a problem? `func_nogrenades` has an option that will cause an explosive inside it to fizzle on contact with a surface. Mappers may want...

Type: Feature
What: Entity Work

For some reason, Source has always checked to see if the player touched any triggers during the current tick by performing a _point_ trace at the player's tick-end position. By...

Size: Small

There are a few oddities with the player view point and how it interacts with geometry: 1. The CSS player dimensions position the view point *above* the top of the...

Type: Bug
Type: Enhancement
What: Movement

One thing `mom_mv_snap_to_ground 1` does is ensure the player is always at least `DIST_EPSILON` (0.03125 units) away from the ground. To do this, it checks to make sure there is...

Type: Bug
What: Movement

### What feature is your improvement idea related to? The `trigger_teleport` teleport code is kind of a mess, and certain options do not work correctly either at all or with...

Type: Enhancement
Size: Medium

The speedometer only shows the player's own speed (`GetAbsVelocity()`) and does not include basevelocity (`GetBaseVelocity()`), such as when affected by a `trigger_push`. Knowing the actual total speed relative to the...

Type: Bug
Size: Trivial