rio

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That's right, you must be using SourceMod 1.10 build 6326 or newer, which adds new traceray natives to SDKTools.

We disabled material friction awhile back because: 1. It seems more common to use a material with low friction purely by accident and this can be pretty annoying (in my...

Progress teleports have been disabled for now until we get around to fixing them for simultaneous timers

`trigger_reversespeed` has since been removed. Need to figure out if there are any other affected triggers, if any.

I think this was implemented, but it needs to be re-implemented for the new replay system.

This is something I have always really hoped Momentum would implement. I think a few people have heard about the "laser tool" (#315) we use on Horizon that lets zoners...

Do you often need to use the same texture with mipmaps on and with them off?

Maybe a better solution would be a convar that disables all mipmaps for testing? A material parameter isn't a great alternative to removing the VTF flag since the mipmaps would...

I think adding a per-trigger cooldown (maybe in the range of 0.25-0.50 seconds) would be a good solution for this. It shouldn't be too long because we don't want to...

I can't remember if the previous implementation did this, but in addition to calculating sub-tick timing for zones, it would be great if teleport triggers were taken into account as...