jacob1

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Yes, I noticed this. I might disable this functionality until I rewrite the save browser.

yeah ... I somewhat forgot about this, although I did get the crash the other day.

Not anymore, i've only ever seen it a lot in my mod after changing those lines to kill_part(i). I think there was one problem one time that also caused it...

Fixed with https://github.com/FacialTurd/PowderToypp/commit/89e96237250be5e305ccfb6cedd9530ccf0e3cf2, except for the highlighting part

Oh, what bugfixes? And you should really look at my branch again. I can fix anything you don't like in the commits, I haven't gotten the chance to ask you...

Best place to get feedback would be on the Discord server. We've actually had a few discussions about new elements there recently. Closing this now, as it's an old draft....

Water equalization works via a massive hack. To understand what I mean, draw some deco on a part of the water and try it. You'll see the decorated water teleports...

I did mention earlier the current algorithm works via teleportation. So I think it's pretty far from being close to how it works IRL. The gap forms because it's teleporting...

No, that wouldn't be realistic either. The siphon can't suck up particles at ridiculous speeds. Lets say the gap was 8px instead of 4px, it's going to require teleporting a...

TPT doesn't simulate groups of particles, only individual particles. So it has no concept of "bunched up together" groups. If you think a proper algorithm needs this, you could try...