jacob1

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This was later fixed in 84d6ca69388244b7a80035a99227fe472c222ac4 We could consider creating a branch for the previous release with this commit included.

We could also consider removing it? Why do we need it? The only benefit it has is a resizable window, which is kind of glitchy, and we could possibly do...

Hmm, ok. It you can make it work and look nice I will merge it. I don't know opengl which is why I never bothered to do anything with it.

These look good. We had conflicting opinions on whether the top or the bottom design is better. The most promising one is the top design. By any chance could you...

Nope, I can still reproduce it. I think we need to listen to SDL_WINDOWEVENT_LEAVE to unhighlight the buttons.

The new title makes less sense? Anyway this one of those things I say "it's not a bug, it's a feature!" I knew about it when adding deco flood fill....

Using "displayed" color is entirely intentional. All the overlay issues you mentioned are bugs though. The thing with a decoed element and a non decoed element both being flood filled...

Deco flood fill flood fills based on the color on the screen. So of course decoration color will affect it. The only bug is that UI elements shouldn't affect. Deco...

I think I only left in BOUNDS_CHECK in case we ever wanted to add it back for some reason, or in case the game became unstable and started crashing all...

I'd love to have more characters in our font, to eventually allow more languages and translations. This PR has 5 groups of symbols, can you tell me exactly where each...