ivalylo
ivalylo
Hello, Seems this is not supported currently, but it's quite handy to have (for example callbacks). I tried implementing it, but I'm very new to both v8 and v8pp. Also...
I have a mesh format which is not that odd IMO. The mesh has: - global vertex attributes like position, normal, tangent, etc - global triangle indices - primitives which...
There is a function called handleFWLError() which returns true if the parsing should stop (either because of the IErrorHandler or a critical error). On most places, it's used like this...
As I understand it, the unique ID is supposed to be unique for each object in the scene. However, here is how it's implemented in the code: ` const COLLADAFW::UniqueId&...
Hi, I noticed some sort of a bug in the SSAO shader related to the normal reconstruction. You can see black pixels on the left edge of the screen. This...