ivalylo

Results 16 comments of ivalylo

Here is very simple test scene - with and without draco compression. The cube has two materials - green and red which are loaded correctly in the uncompressed version [gltf_draco_test.zip](https://github.com/KhronosGroup/glTF/files/1976403/gltf_draco_test.zip)...

> If the loader does support the Draco extension ... then the loader must process attributes and indices properties of the primitive. When loading each accessor, you must ignore the...

Actually, the min/max range of the accessor can't be used since the vertex buffers can be shared in arbitrary way. But the accessor count can be used. So basically you...

Ah, yes, the KHR_draco_mesh_compression is attached to the primitive... The mesh concept in GLTF is still quite odd to me. I also have index compression in my format that rearranges...

BC4 and BC5 are very easy to implement even if you don't know ISPC. ``` inline void load_block_interleaved_alpha(float block[16], uniform rgba_surface* uniform src, int xx, uniform int yy) { for...

I work with forked version of OpenCOLLADA and can't contribute a patch since I can't test it with the official version. I can upload the fork itself on github if...

I'm talking about the UniqueId class, which holds 3 field - the object id, the class id and the file id. So it should work across multiple documents (and IMO,...

Well, invalid or not, these are the sort of files that people work with. Let's check out who exported this invalid file, which is pretty popular: `"OpenCOLLADA2010 x64"` It's good...

Well, for me - this is exactly the only issue. The code assumes that the file will not have duplicated ids, otherwise it overrides the existing id. It should give...

This is exactly why I passed, and left the GPU for "better days". We have NVIDIA which is mostly trying to create a monopoly, and AMD which for such big...