ivakam
ivakam
Is there any status on this? If there's a blocker somewhere, I'm willing to lend a hand in any way I can. This functionality seems essential to a library like...
This PR is continued by me in #442.
I can confirm @AjiBuster499 's observation that the `Sink` must be declared and defined in `main()`, otherwise no sound is played. This is in the context of a Dioxus app,...
What is the status on this and could you provide an example of how to use it? I needed I can rebase it against master (looking at it it seems...
The commits on the 4.0.0 branch have _not_ all been translated to GD4.0. Only the ones addressed in b77c4ddafa2ebd4ce97d96abd608eccf55e5295a are updated.
Currently the importer seems to get stuck on greed_volume with a gradual slow-down to an absolute crawl (hence the print messages in there, they are to be removed and are...
Further testing seems to indicate that it is possible to use the importer if one is careful about not overloading it. Importing more than 2-3 objects at a time (or...
It seems the crash was caused by the meshes generated by the importer being excessively large. A scene file holding just a VoxelObject of a voxel tree amounts around 50MB,...
I'm getting wildly varying results with the fix mentioned earlier in the thread. At first it seemed to be working, but now I'm either getting stuck on "Receiving tile data:...
> IMO it's more of a UI thing. In most case having `.is_pointer_over_ui` and `.is_textbox_focused` is enough, you will just need to check these two values in your system. I...