Adam
Adam
### Summary This is an aggregate issue to reflect what still needs to be done before [Duality v4.0](https://github.com/AdamsLair/duality/milestone/8) can be released, intended to roughly list points that did not make...
### Summary I'm not sure what happened, or when exactly it happened, but my build output folder now looks like this:  There is a ton of files and folders...
### Summary With the new, "reverse" dev environment, the Duality editor is no longer in charge of creating or maintaining plugin source code, projects or solution files. However, this also...
### Summary We're currently using C# 7.3. Once C# 8.0 is stable and released, consider upgrading in order to access language features like readonly members (see #600). ### Analysis -...
### Summary Right now, Duality serializers always return a new instance of a deserialized / loaded object. This should be extended to allow updating an existing instance. ### Analysis -...
### Summary Just tested the new v4-alpha2 Duality project template and installed the Tilemaps sample package into the `GameEditor` project. Everything worked as expected, but there is one issue that...
### Summary The Duality repo currently uses a custom setup for its branches and workflow. To make it easier for new contributors to understand the process, consider adopting the widely...
While the current editor is in a very good state and WinForms is fine, it does have the major drawback of being Windows only - and Mono can't really fix...
#### Summary When using methods of the task parallel library, such as `Parallel.For`, the editor will pump a selective subset of windows messages while waiting for its completion. Among these...
### Summary Accidentally painting a few tiles more than intended happens a lot. It would be awesome if that could be fixed without undoing everything and without one or multiple...