iillya
iillya
Why the parent of deformed bones is not the root bone? UE engine needs the root bone animes.
blender 3.3.4 game rig latest Reproduce the exception: 1 Select metarig 2 Ctrl s save the file 3 Press H to hide the metarig And then it thrown an exception:
The bones with type game.basic.raw_copy did not generate deformation bones when adding a 'DEF-' prefix.
when I move the layer into the group and change the layer blending mode to Multiply,the content displayed is incorrect.What I drew is gone. There is no such issue in...
I don't know how to trigger this bug stably.Sometimes restarting the blender can solve the issue.
Incorrect twist of the spine bones  Correct action in DSAS  HKX files [HKX.zip](https://github.com/user-attachments/files/23576441/HKX.zip)