Irina Balaur
Irina Balaur
Hello, I am not sure whether this is related to issue #51, but I get an "invalid file format" after writing the render information. The error refers to Please see...
The high level validation (using libSBGN 3.0) failed due to not having all top-level glyphs referring to a compartment. Please see the attached files: input SBGN-ML and output validation message....
Given that SbgnUtil.readFromFile can read from both 2.0 and 3.0, but SbgnUtil.writeToFile exports to 3.0 only, I think it would be helpful that libSBGN provides conversion to 2.0 as well...