Hugo Amnov

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I'll cross-post this here too. I've thought a little bit about this, and looking at the constraint that bgfx only has 16 fixed stages shared for every kind of binding...

So I did try the change above on this branch https://github.com/bkaradzic/bgfx/compare/master...hugoam:spirv-bindings-simplify And it does look like it works perfectly in both VK and WebGPU, but shader versionning will be ugly,...

Ah, makes sense, the code is probably still binding it twice, but this should be a relatively simple fix now that we actually have the same binding index in both...

I've just been looking into this code right now. I'm assuming this is what you get in D3D renderer. The thing is that the samplers and images uniforms for D3D...

I found the issue. The removevalues was removing from the list while iterating front-to-back which causes to skip one value. By reverting both loops we fix the problem easily (we...

Did you have time to look into this ? The fix is two lines and fixes a kind of important issue.

Yes that was a mistake in recent commits. Fixed in e8724fa

The linking issue is random, but I know it doesnt come from your changes so it won't be a problem. (But you can restart the build and it should work)....

I killed the patreon. If this ever becomes fundable again, it will be through github sponsors program.