homonovus
homonovus
### Guidelines - Your title should clearly describe the issue. - Describe the exact steps you took before the problem arose. - Give us as much info about your install...
### Guidelines - Your title should clearly describe the issue. - Describe the exact steps you took before the problem arose. - Give us as much info about your install...
call the weapon's funcs inside of hooks to allow them to properly change their viewmodel
## Details The particle editor from CS:GO/Alien Swarm has a lot more quality of life improvements compared to the one currently in GMod Like live previews on the list of...
### Details Currently, entity:NetworkVar()s only propogate to the weapon owner and any spectators of the weapon owner. It would useful to be able to have other, living players able to...
### Details Source SDK already has the ability to selectively ignore certain entities/players during lag compensation a hook may be best, ShouldPlayerLagCompensateEntity https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/player_lagcompensation.cpp#L415
### Details my current use case is to allow a lua trigger SENT to be the control volume of a [func_tank](https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/hl2/func_tank.cpp#L1475), but this may allow other use cases. alternatively, the...
### Details CS:GO/L4D/Portal 2's DecodeFloat checks the flags of the SendProp and switches to a different encoding to read/write the entity's position. It bases the position off of a grid...
### Details CS:GO added a variable to CBaseViewModel that I believe would let us set the cycle arbitrarily for viewmodels changing ENT:SetCycle to accommodate for ViewModels would allow lua to...