homonovus

Results 14 comments of homonovus

please try your tests again with net_fakelag value set to non-zero NPCs aren't lag compensated by default in gmod you can enable them to be compensated with https://wiki.facepunch.com/gmod/Entity:SetLagCompensated

bump. SUBHOOK_STATIC is defined before include statement i also get these errors

uninstall extra mods, simple

the player's position not updating is due to entity dormancy on the client; you can check this for an early return in rendering using `entity:IsDormant()` an entity is dormant when...

related source links https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/src/game/server/player_lagcompensation.cpp#L410 https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/src/game/server/player_lagcompensation.cpp#L611

oh yeah, I did notice that occasionally the particles' initializers & operators would lose their position in the list upon loading the file, taking a random spot in the list...

you can save the files as filename.svg.dat, read the file from data_static & use the data from that in any way you need you don't have to save the filename...

> Actually you can do this, but its really hacky.. > […](#) > On Sat, Dec 16, 2023, 04:37 MaslovKK ***@***.***> wrote: It's will be good for chat customizing, we...

bump this is a simple thing that would help differentiate regular traces from player attack traces