Gauthier BOUYJOU
Gauthier BOUYJOU
_Check if you branch history is PR compatible_ - Your branch need to be up to date with origin/master AND to have linear history (i.e. no merge commit). - Update...
After speaking with Mathias on PR #901. It was said to fix/add in Engine classes (Texture, TextureManager) the functionality of modifying the texture data on the cpu side by using...
_Check if you branch history is PR compatible_ - Your branch need to be up to date with origin/master AND to have linear history (i.e. no merge commit). - Update...
Missing documentation in the radium API on what can be done with entities, components and rendered objects in the scene. Why choose one or the other to represent object in...