handama

Results 7 issues of handama

## AI Triggers ### Customizable Multiple AI Conditions - AI Triggers can now have multiple conditions. - The conditions are divided into 2 parts, essential requirements and optional requirements. All...

### `135` Unload from Transports - A new unload action similar to x=8,n, but can avoid treating `VehicleTypes` with `OpenTopped=yes` and `Gunner=yes` as transports. - All `InitialPayload` will be regarded...

It can allow the team to go back to previous script and continue the lines after action 94. And it can be used in multiple layers, like the example: example:...

Needs Update

### First check - [X] The suggestion is **NOT** related to functionality of Ares, HAres, Kratos or any other YR engine extension. - [X] The suggested feature / enhancement is...

Feature / Enhancement

if simply delete and re-create base nodes, this node will be put in the last of the building list. making base nodes draggable will be convenient to adjusting bases.

The second LAT Pavement in new urban is quite useful. Is there a way to add it to the LATPanel, even if it's not actually a LAT tile?

skip merging ini that not found