handama

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> Aren't you suggesting this Ares feature? https://ares-developers.github.io/Ares-docs/new/misc/include.html they are similar, but [#include] cannot change the farmework of INIs (for example, #include in rules cannot affect aimd.ini), while ini sections...

this is a **land rush** mode with triggers injected (so AI can move their mcv) https://user-images.githubusercontent.com/55939089/173350596-44750da7-9097-4c4f-af3a-ec135599f047.mp4

> Why did you closed it? :-/ I've found some small issues, and I'd like to commit it with some other new scripts together ;)

> If they aren't related create multiple PRs so they get validated & merged faster than a PR with dozens of new actions... I have experience -_-' > > Also,...

> Also, can you try to add this case if possible? > > A Transport shouldn't execute the unload command until it reach the destination (or CloseEnough distance if it...

> More than a combo of 2 actions is like an individual unload command per-transport instead the "all at the same time" from vanilla. > > This suggestion is as...

As far as I know, although it’s called “change house”, action 20 uses the [Countries] index.

[test_map_19020.zip](https://github.com/user-attachments/files/22870809/test_map_19020.zip) For a SP map like this, which uses new houses instead of default ones auto-created by map editor (e.g. vanilla RA2 campaigns), the house index and country index does...