Gerard
Gerard
Hit this recently too, manually calling `UnityWebRequest`'s dispose method didn't solve it. What did solve it was replacing the old WWWForm with a `Dictionary`
Hi, If you are not on the latest version, try it, [v1.4.0](https://github.com/Mixiaoxiao/Arduino-HomeKit-ESP8266/releases/tag/v1.4.0) has something that could help with this. If that is not enough, try disabling or re-scheduling any extra...
It seems the memory leak comes from using `UnityWebRequest` with the obsolete [WWWForm](https://docs.unity3d.com/Manual/UnityWebRequest-SendingForm.html#UsingWWWForm). I've replaced it with a `Dictionary` and it seems to work fine. Original FPS drop was caused...