Tamsen Pozzolo
Tamsen Pozzolo
could this do for every scenario? ``` as3 assetManager.addEventListener(Event.TEXTURES_RESTORED, function():void { Starling.current.stage.addEventListener(Event.ENTER_FRAME, function():void { Starling.current.stage.removeEventListener(Event.ENTER_FRAME, arguments.callee); myObject.filter.cache(); } }); ```
I was just going over the list of bugs and thought I'd look at this one. the moveRegistrationPoint code works only if the content is already registered topLeft itself. which...
The "destroying" logic has changed in MediatorState but it should work the same and not affect the input system, but perhaps there's a case where this new logic doesn't work...
you should have a multiline textfield on your stage (flash) and change the text on every update to be : _ce.input.getActionsSnapshot().toString(); very heavy... but you can monitor exactly what's inside...
Hey @SnkyGames , Do you agree that the project you've sent me contains, and uses, a framework you built yourself on top of Citrus Engine?. This makes it hard to...
Note to self/others : http://www.youtube.com/watch?v=dd8UwjPQuHc
Hi, have you made sure to call camera.reset(); this forces the camera into its target position instantaneously, no matter what the easing values are, and should be called when you...
@exlex84 , if you are still there can you let me know if the latest source version fixed it, I finally got to look at that issue. thank you.
there's no other sure way of identifying objects coming from flash pro other than names really. ideally if we had a new level editor - there could be a numerical...
I didn't suggest ID's would be assigned manually in a level editor. It would be internal as well (to the editor, that's just what I meant) , surely people shouldn't...