Gilles Roudière
Gilles Roudière
In the [article list](https://godotengine.org/news), each thumbnail is basically a square subset of the top banner shown when you open the article. However, the square is taken from the left of...
This greatly improves the performance of TileMaps that are Y-sorted (basically any isometric game). On a relatively large map, the default quadrant size went from 60 fps to 800fps, so...
Allows connecting diagonally when required. This was kind of need for having the behavior asked in https://github.com/godotengine/godot/issues/71829. https://user-images.githubusercontent.com/6093119/214547729-b298f3a4-80dd-428a-a944-c3c27f71f5ae.mp4
### Godot version 4.0dev ### Issue description From version to version, some resources changed format. While we have `ClassDB::add_compatibility_class` to help with class renames, we kind of have to keep...
This PR is a huge refactor of the TileMap internals. It makes it so any update does not have to update a full quadrant for all systems (physics, navigation, etc...)...
This is the continuation of my work on moving TileMap layers to individual nodes. This PR does several things: - Implement TileMapGroup class, that holds the TileSet and a few...
# Bug report - [x] I confirm this is a bug with Supabase, not with my own application. - [x] I confirm I have searched the [Docs](https://docs.supabase.com), GitHub [Discussions](https://github.com/supabase/supabase/discussions), and...
This implements a new `LayoutContainer`. This container aims at placing a single Control child, with a set of presets that are basically the same as the default `Control` anchors presets....
Fixes this comment: https://github.com/godotengine/godot/pull/92171#issuecomment-2144036148 I also needed to add more changes to register to the TileSet's update, to redraw the editors. This helps as it allows updating the background flips,...
While the graphs on the main page are in correct order on Firefox, they end up in a completely random order on Chromium (not sorted by date). Caught on twitter...