Sam Green

Results 12 comments of Sam Green

See my comment [here](https://github.com/Kaldaien/SpecialK/issues/17) for disabling the OSD. Not sure about the Rivatuner overlay.

Even with those commands/newer build, G-Sync doesn't seem to be working according to the Nvidia indicator. The game looks choppy and input feels pretty laggy compared to other games at...

Why? AFAIK the EN tag is stripped out completely, so the model will just see ", ,". I'd rather not have the auto space either, I delete it every time,...

Works great aside from a few things: - Thresholding option is exposed despite only being supported for pixel-space models, as far as I can tell. Currently it just washes out...

Could you share your implementation? Would like to try it.

`device_map="auto"` too or not? I already tried appending those to all the `AutoModelForCausalLM.from_pretrained(...)` calls, with `--nobreakmodel --lowmem`, but I'm not seeing any reduction in memory usage. Do you have to...

Got it to work thanks. Disabling lazy loading did it. Now able to fully load 6B models on my 3080 10GB in WSL. Definitely slower than smaller models in fp16...

webview-x was merged into master yesterday.

@Ciantic [It's not compatible](https://github.com/zserge/webview#migrating-from-v011-to-v0100). Most of the API has changed in some way. CSS injection, maximize and dialog have been removed. Another minor issue is that WebView2 currently requires you...

I already have Visual Studio 2019 installed and as far as I know I'm using the latest build tools. I tried building from the "Developer Command Prompt for VS 2019"...