SocketIOClient-Unreal
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Socket.IO client plugin for the Unreal Engine.
Hello, I create a new actor and add Socket IO Client to it, everything works fine. I turn the engine off and on. SocketIOClient is not visible, it is deleted.
I'm working in Unreal 4.26, and the Plugin worked till setting up a new project. This is what I've tried: 1) Download from Marketplace Issue: Socket.IO Server Connected when starting,...
UE5 master version of the library I implemented authentication in my socket.io server that rejects connections without authorization token in headers. When server rejects connection, OnFail callback is not called....
Log: `Unable to create new object: SIOJson Value /Engine/Transient. None. Creating Objects while Collecting Garbage is not allowed!` Debug avenues: - Are you creating UObjects on network thread? Go down...
Hi everyone, Very strange problem .. When I launch in Unreal Engine viewport on MacOS, nothing happens and I have nothing in log messages. But when I package the code...
ocketIO Disconnected xOtbCrG6NXIG0zrzAAAA reason: CLOSE_REASON_NORMAL why?
when I'm testing the new version of the plugin with UE5 AND UE4.27 with the socket IO CLient example project and I hosted the socket io server code at Heroku...

SocketIOClient v2.1.0 implements TLS/SSL support, but certification verification is not supported. This issue is to track the implementation of that feature.
Latency
Right now, I am implementing communucation between two differentunreal projects using a server on (AWS) via socket.io. To replicate movement and location of the players and items(shared in the scene),...