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4.27 reason: CLOSE_REASON_NORMAL

Open paddy0313 opened this issue 4 years ago • 7 comments

ocketIO Disconnected xOtbCrG6NXIG0zrzAAAA reason: CLOSE_REASON_NORMAL
why?

paddy0313 avatar Dec 16 '21 07:12 paddy0313

Version? Try latest plugin and see if issue remains

getnamo avatar Apr 20 '22 00:04 getnamo

Same problem here. I am sending a JSON file over a Socket IOClient with Headers. Could this be fixed for UE4.27? Thank you

Nymandrew avatar Apr 25 '22 08:04 Nymandrew

Plugin version? Size of Json? Steps to reproduce?

getnamo avatar Apr 25 '22 13:04 getnamo

Plugin version: 1.5.5 Unreal Engine 4.27 Size of Json: String with around 100 characters emitting at 1Hz Steps to reproduce: Using blueprints, connect to a server with a header. Then construct the JSON. Then Emit. The JSON has the following structure in my case: {"payload":"0","topic":"collision_joint_8","header":{"stamp":{"sec":"1650901933","nanosec":"0"}}}

Thank you very much

Nymandrew avatar Apr 25 '22 15:04 Nymandrew

Upgrade to 1.10 https://github.com/getnamo/SocketIOClient-Unreal/releases/tag/v1.10.0 and try again, let me know if the problem persists

getnamo avatar Apr 25 '22 15:04 getnamo

I updated to UE5 and latest version of the plugin and all seems working. Thank you

Nymandrew avatar Apr 28 '22 12:04 Nymandrew

I am experiencing the same issue with 1.10.0, latest from the Marketplace. Starts okay but disconnects after circa 15 seconds. Unreal Engine 4.27.2 on MacOS Sending JSON string: String with around 600 characters emitting at 60Hz Same steps to reproduce as above: Using blueprints, connect to a server with a header. Then construct the JSON. Then Emit.

Had no issues with same on 4.26, been using for a year now, just upgraded to 4.27 and getting this. Haven't tried on Windows yet.

theorigden avatar Apr 29 '22 14:04 theorigden