4.27 reason: CLOSE_REASON_NORMAL
ocketIO Disconnected xOtbCrG6NXIG0zrzAAAA reason: CLOSE_REASON_NORMAL
why?
Version? Try latest plugin and see if issue remains
Same problem here. I am sending a JSON file over a Socket IOClient with Headers. Could this be fixed for UE4.27? Thank you
Plugin version? Size of Json? Steps to reproduce?
Plugin version: 1.5.5 Unreal Engine 4.27 Size of Json: String with around 100 characters emitting at 1Hz Steps to reproduce: Using blueprints, connect to a server with a header. Then construct the JSON. Then Emit. The JSON has the following structure in my case: {"payload":"0","topic":"collision_joint_8","header":{"stamp":{"sec":"1650901933","nanosec":"0"}}}
Thank you very much
Upgrade to 1.10 https://github.com/getnamo/SocketIOClient-Unreal/releases/tag/v1.10.0 and try again, let me know if the problem persists
I updated to UE5 and latest version of the plugin and all seems working. Thank you
I am experiencing the same issue with 1.10.0, latest from the Marketplace. Starts okay but disconnects after circa 15 seconds. Unreal Engine 4.27.2 on MacOS Sending JSON string: String with around 600 characters emitting at 60Hz Same steps to reproduce as above: Using blueprints, connect to a server with a header. Then construct the JSON. Then Emit.
Had no issues with same on 4.26, been using for a year now, just upgraded to 4.27 and getting this. Haven't tried on Windows yet.