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Assertion failed: !IsGarbageCollecting

Open getnamo opened this issue 3 years ago • 0 comments

Log:

Unable to create new object: SIOJson Value /Engine/Transient. None. Creating Objects while Collecting Garbage is not allowed!

Debug avenues:

  • Are you creating UObjects on network thread? Go down to FSocketIONative and receive raw FJsonValues and decode the messages without involving uobjects, e.g. convert to c++ ustructs.

  • Are you still connected when closing game? Disconnect on endplay to ensure clean shutdown

getnamo avatar Jul 02 '22 16:07 getnamo