Patryk Czachurski
Patryk Czachurski
@huawenyu I'm quite preoccupied at the moment with working on editor for my game, but it is possible that I'll need some means of debugging once I'm done with the...
In progress. http://wiki.hypersomnia.pl
Hello @slimsag, Wow, I never knew about Unity's patent! Thanks a lot for reaching out and letting me know! I'm afraid I've never brought this concept to fruition, but let...
Proposed solution: Let the intent maps instead be of the form: ```cpp std::unordered_map< std::vector, game_intent_type > ``` (Note: ``augs::event::keys::key`` represents any single keysym, like ``Left Shift`` or ``k``.) ``main.cpp`` will...
I'm now preoccupied with something else right now, so if anyone wants to have a go at this, hit me up.
How to associate this extension with our exe, provided that it might be run from Debug or Release folders? Should we associate everytime at runtime? If we do so, our...
Oh that would be so awesome.
I see. I haven't really designed it yet to be run as a service, will have to look into it later. Would probably need a separate flag ``--as-service`` and have...
Actually wouldn't it be enough for the game to ``return 1;`` since you've set ``Restart=on-failure``?
Hey, I think your server keeps restarting or perhaps has a high ``send_heartbeat_to_server_list_once_every_secs`` set (I should probably clamp the value automatically), because the server list detects it as a new...