Ganesh
Ganesh
Hi, multiple cameras is on the roadmap. However it should be possible to do it yourself if yout want it early. Im not sure what you mean by "without mediapipe"....
This is great thanks for clarifying that this issue was related to multi-threading. I will try to create an update for the project at some point.
Definitely possible. My approach would be: 1. Have python send each persons data identifiably to unity. 2. Unity parses per person then update 1 of N avatars depending on what...
Hello, I am currently exploring this along with adding multiple cameras as input to enhance tracking quality. In theory it's possible. I'm currently debating between various methods; some are hard...
Update: Currently have this roughly working in the pose form: https://github.com/ganeshsar/UnityPythonMediaPipeBodyPose Still need to translate this to the avatar version.
Hi, yes this is something that's already been done here: https://github.com/ganeshsar/UnityPythonMediaPipeAvatar It includes the body pose you see in this project as well as custom humanoid avatars. Refer to: https://youtu.be/DFHDnALoiQE?si=H7_x0E1pS2eUw0Gw...
Ah, I see. This is currently not implimented. This was a limitation of my previous avatar approach and I'm currently working on a solution to properly dervive the transforms and...
Hi, this is something I am considering as a seperate project for the future once I have made more progress on refining the Unity version. The current version should be...
Hi, could you check if https://github.com/ganeshsar/UnityPythonMediaPipeAvatar works on your computer? Note: if anyone reading this wants MacOS support, try the above and let me know here if that version works.
Hello, please see this issue and the relevant code snippet which supposidly solves the incompatibility: https://github.com/ganeshsar/UnityPythonMediaPipeAvatar/issues/6 It seems to be related to opencv+macos not liking multithreading. I currently do not...