Adding and changing avatar in Unity scene
Hi @ganeshsar!
This is not an issue or a bug but probably would be a nice upgrade of this idea.
To get to the point, I have found this project of yours while looking for a way to track body in motion and mirror that into Unity. Your project looks awesome and it suits my idea perfectly. I only have one question though: Is it possible to import a third-party avatar to this project in a way you did it in this other project: https://github.com/ganeshsar/
I just want to have my preferred avatar in my project and I want to know if this is something you already did or can I just use both projects in the same Unity scene to get it work as I want?
Please, any help would be appreciated.
Hi, yes this is something that's already been done here: https://github.com/ganeshsar/UnityPythonMediaPipeAvatar
It includes the body pose you see in this project as well as custom humanoid avatars. Refer to: https://youtu.be/DFHDnALoiQE?si=H7_x0E1pS2eUw0Gw on how to add custom avatars. Hopefully this helps.
On Mon, Feb 26, 2024, 2:19 AM KristjanPanjan, @.***> wrote:
Hi @ganeshsar https://github.com/ganeshsar!
This is not an issue or a bug but probably would be a nice upgrade of this idea.
To get to the point, I have found this project of yours while looking for a way to track body in motion and mirror that into Unity. Your project looks awesome and it suits my idea perfectly. I only have one question though: Is it possible to import a third-party avatar to this project in a way you did it in this other project: https://github.com/ganeshsar/
I just want to have my preferred avatar in my project and I want to know if this is something you already did or can I just use both projects in the same Unity scene to get it work as I want?
Please, any help would be appreciated.
— Reply to this email directly, view it on GitHub https://github.com/ganeshsar/UnityPythonMediaPipeBodyPose/issues/5, or unsubscribe https://github.com/notifications/unsubscribe-auth/AO5J5VXNU5DLYZQPMGM56ATYVRHTDAVCNFSM6AAAAABDZZ6HN2VHI2DSMVQWIX3LMV43ASLTON2WKOZSGE2TGNRWGE3TMNQ . You are receiving this because you were mentioned.Message ID: @.***>
Thank you for quick answer I have already tried this Avatar project but I want to achieve similar 3D depth movement with a character as in Body/Pose project. Can you instruct me how to achieve this in Avatar project?
Ah, I see. This is currently not implimented. This was a limitation of my previous avatar approach and I'm currently working on a solution to properly dervive the transforms and support full root motion.
A quick version might be possible by reading the screen space landmark points and applying offsets. Otherwise stay tuned!
On Mon, Feb 26, 2024, 12:39 PM KristjanPanjan, @.***> wrote:
Thank you for quick answer I have already tried this Avatar project but I want to achieve similar 3D depth movement with a character as in Pose project. Can you instruct me how to achieve this in Avatar project?
— Reply to this email directly, view it on GitHub https://github.com/ganeshsar/UnityPythonMediaPipeBodyPose/issues/5#issuecomment-1965108870, or unsubscribe https://github.com/notifications/unsubscribe-auth/AO5J5VSYBWNUTV34LLQ67ZLYVTQF5AVCNFSM6AAAAABDZZ6HN2VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSNRVGEYDQOBXGA . You are receiving this because you were mentioned.Message ID: @.***>