gamecoder-nz
gamecoder-nz
**Version/Branch of Dear ImGui:** Version: 1.89 Branch: Docking **Back-end/Renderer/Compiler/OS** Back-ends: imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp Compiler: Visual Studio 2022 Operating System: Windows 10 **My Issue/Question:** Run the GLFW OpenGL3 example and move...
I'm sure I'm doing something wrong but I can't figure out what. I have an orthographic projection like this ``` m_AspectRatio = (float)width / (float)height; float orthoLeft = 0.0f; float...
This fixes the issue where if the Emitting flag is true and the One shot flag is true then Emitting flag is set to false when the emitter has finished...