gamecoder-nz

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The same thing happens when you enable dockspace by default `static bool show_app_dockspace = true;` and it opens with an ImGUI window outside the main window.

If you go to the Demo Window and click **Examples -> Dockspace** to enable it. I have just turned off `ImGuiConfigFlags_ViewportsEnable` and there is no issue. My GPU is Intel...

GL_MAJOR_VERSION = 3 GL_MINOR_VERSION = 0 GL_VENDOR = 'Intel' GL_RENDERER = 'Intel(R) UHD Graphics' Yes inverting `UserBufferSubData` fixed the issue.

Nice. I wasn't aware that glfw doesn't support gamepad vibration

Have you implemented this for mac and linux already?

If I create another matrix where the top and bottom are swapped like this `glm::ortho(orthoLeft, orthoRight, orthoTop, orthoBottom, (float)m_OrthographicNear, (float)m_OrthographicFar);` Then it works

It also works if I swap the projection matrices around. So the top and bottom for ImGuizmo has to be the opposite of what's used for the engine.