Jeff Ward
Jeff Ward
Instead of loading Dart from source during game launch, it might be faster to compile our Dart code into a Kernel and load that if it's available. To do this,...
When exporting, we should support compiling to a Dart snapshot (`.dill`), and the code should be adjusted to look for the `.dill`. Additionally, we should ensure that the proper `.gdextension`...
Found this when working with the indexing operator in `Array`. The old code for `Array`'s indexed setter and indexed getter was this: ```dart Variant operator [](int index) { final self...
Currently, `TypedArray` is only a marker interface because it doesn't return elements of type `T` and it doesn't allow you to set elements of type `T`. We should modify TypedArray...
While we can't use actual Dart Arrays without performing full conversions, it would be nice if `Array` and `TypedArray` supported for loops like normal arrays. These will likely need to...
Godot has two values that we should be able to support on `GodotProperty`: `hint` and `hintString`. We need to add these as parameters to `GodotProperty`, then adjust the builder package...