Jeff Ward
Jeff Ward
Mac build support needs support in https://github.com/fuzzybinary/dart_shared_libray (probably after https://github.com/fuzzybinary/dart_shared_libray/issues/5 is implemented). Then we should look into replacing the Visual Studio project files with Godot standard scons scripts.
`godot-cpp` doesn't generate a lot of the builtin types, especially the math heavy ones, as going back and forth through the Godot calling system would be cumbersome. Instead, they re-implement...
Vararg methods cannot be called with Ptr calls in Godot, and attempting to get them returns a null address for the function (which obviously crashes). This should work okay for...
**Describe the issue** According to #3049, `collection_methods_unrelated_type` should warn about using `null` as a key to a non-nullable collection. However, the following code does not generate the lint: ```dart final...
### What and why? We're getting reports that event mappers still time out, even with 1s of available time. This is likely because of a sudden influx of calls on...
### What does this PR do? What is the motivation? Unity is moving forward in public beta, so we want to expand on the current documentation offerings and bring it...
### What and why? This adds a Feature that will pass through Flutter generated Session Replay Records into Android MobileSegments, which can then be compressed and sent to intake. The...
Exported methods RPCs cannot use named parameters in Dart, because they need to be called by Godot which does not have support for named parameters. `godot_dart_build` should warn / error...
Portions of `godot_dart_build` have been migrated to use the [`code_builder` ](https://pub.dev/packages/code_builder) package which makes generating source code much easier and much less error prone. More of `godot_dart_build` should at be...
Currently, exporting Signals to Godot uses the `GodotSignal` attribute, and is paired with a `Signal` object. It would be better if this was replaced with `SignalCallable` and its variants, and...