Florian Eßl (aka Spatzenfärber)
Florian Eßl (aka Spatzenfärber)
#### Name of the game: Les aventures d'un avatar 6 #### Player platform: Windows #### Attach files (as a .zip archive or link them) #### Describe the issue in detail...
#### Name of the game: Any game with Inelukis MP3 patch (Sternenkindsaga uses it for SE's) #### Player platform: Any #### Attach files (as a .zip archive or link them)...
I was pretty surprised there isn't already an option for this as this is one of the most valuable improvements in RPG2k3E and still missing from official RPG2kE versions: Using...
Implementation for the _DirectMenuPatch_ for RM2k(3) as described in Makerpendiums patch database: https://dev.makerpendium.de/docs/patch_db/main-en.htm?page=direct_menu This patch is enabled by adding the following line to the **[Patch]** section in _EasyRPG.ini_ `DirectMenu=[VariableId]` Additionally...
I wasn't sure if I should create a pull request yet, but as this is a good place for discussion I'm ready to share it..: I tried optimizing the code...
[PictureEraseMoveCrash.zip](https://github.com/EasyRPG/Player/files/14233528/PictureEraseMoveCrash.zip) This wasn't an issue with 0.8 but the current nightly build of the EasyRPG Player.exe will crash in this case. If a Picture (or StringPicture) id is erased and...
I played around with the new titlecreen-skipping-Feature (option "NewGame=1") and combined with the support for the LoadMenu & ExitGame commands it looks like its possible to completely replace the default...
Easily reproducible by introducing new values in easyrpg_fields.csv: ``` EventPage,Trigger,map_init_deferred,8 EventPage,Trigger,map_init_immediate,9 ``` Depends on order though. I defined these values at line 35, right before the Maniac stuff: `EventPage,ManiacEventInfo,*`
This created an issue with spritesheets: When displaying a picture using the parameters "spritesheet_cols", "spritesheet_rows", "spritesheet_frames" with set values, then saving & loading a savefile, these parameters will be set...
This PR enables two new features: - Variable substitution in interpreter command strings (default CommandCodeInserter is used -> \v, \n, \t) - Number formatting using {fmt} just write the format...