Eviral
Eviral
Hi ! First at all, UI-Effect is a really great plugin for Unity ! I have UI elements (images) that needs to affected by lights (using SpriteDefaultDiffuse shader). When I...
I'm using the latest Avalonia datagrid control (0.10.10) with .net6 under vs2019. I have an Avalonia DataGrid with 8 colums with specified widths and the latest one is set to...
Hi, You're using a dependency to Material.Icons from this repo : https://github.com/SKProCH/Material.Icons/ This external material icons lib by SKPoCH is great (thousands of icons) but in a end project we...
Hello, I'm currently using the Serilog.Sinks.File. ```csharp Log.Logger = new LoggerConfiguration() .MinimumLevel.Debug() .WriteTo.File(Path.Combine(baseLogPath, string.Format("{0}.log", AppConfigurator.LOGFILES_NAME)), shared: true, rollingInterval: RollingInterval.Day, retainedFileTimeLimit: new TimeSpan(31, 0, 0, 0)) .CreateLogger(); ``` Instead of logging...
Hello, I have tried your great 3.0_major_update branch working with latest Avalonia 11 preview (8). I would like to ve able to compile the demo project in Native AOT mode...
Hey ! Just submited a merge request to be able to easily retreive FBX headers data such as creator, app vendor, app name, app version, creation date, last update date......
Hey ! I have added a getHeaders() method to be able to easily retreive headers data from FBX file (app, creator, FBX version...) Here is how i use it in...
Hello, In 3ds max when i export a material having a bump amount < 100 (BumpFactor < 1.0 in the fbx file), openfbx works well to retreive the value. ...
Hey Your demo shows an opacity value on materials but this opacity property was not exposed by openfbx. It's the case now :)
Hello, Me again :) My 3ds max scene have 2 meshes and 2 materials. One of them (giantbug) is a phong based material, the other one (plane) is an anisotropic...