Eviral

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Thanks a lot ! I'm going to try :) Please tell me when your integration is 100% finished...

Hi @appleneko2001, I have tried the latest nightly build 2.5.0.40 but i have an exception here : ![ex1](https://user-images.githubusercontent.com/7724904/147050018-211b632e-a1fc-4873-a065-d994414c52fb.png) Here is my context : ![ex2](https://user-images.githubusercontent.com/7724904/147050093-af7b9788-bc16-47be-a1b8-687cb8afdb2c.png) ![ex3](https://user-images.githubusercontent.com/7724904/147050104-a13be456-6c9d-4e8b-9256-f760785b51ee.png) Thanks for your help :)

Works very well now ! Thanks a lot

Hi... I have the same issue, on quite big UI Image (such as 256x256 or more), the framerate (FPS) is divided by two when UI-Effect (Fill, Detail Blur, Advanced shadow)...

here is some sample code i already use to read/write from Windows isolated storage : (be carefull that there is quota limit in the isolated storage, and you can't know...

Yes, I know it's not easy... I have looked into the Windows Event viewer to get info why the app crash in native AOT but it doesn't help much. This...

Hello, Thanks a lot for your comments :) Yes, all controls are not themed yet. I have to work on datatable theme, not much time, many projects to work on......

2 more screenshots : Bump factor = 0.88 -> OK ![bump_factor_ok](https://github.com/user-attachments/assets/ed851a16-ea87-422e-9eb5-700096262863) Bump factor = 1.0 -> No entry (KO) ![no_bump_factor](https://github.com/user-attachments/assets/308f7d90-0ca2-46d9-b709-b49f4d24de02)

3ds max and blender seems to support only phong and lambert as shading model. In Autodesk FBX SDK documentation, getShadingModel() should return a string. https://download.autodesk.com/us/fbx/sdkdocs/fbx_sdk_help/files/fbxsdkref/class_k_fbx_surface_material.html