K. S. Ernest (iFire) Lee

Results 1605 comments of K. S. Ernest (iFire) Lee

Here are some instructions for others. ``` # Test on Popos! with meson and other deps installed git clone https://github.com/jpakkane/godot.git -b meson --single-branch godot-meson cd godot-meson meson ./build -Dbuildtype=debugoptimized cd...

`scene/resources/default_theme/default_theme_builders.py` has not been converted. See https://github.com/godotengine/godot/commit/d211c05111eed90baa7e70cb4e818fd328e97770

Some conflicts appeared @kidrigger

If you've got a moment, can you write a guide how to test, and how to develop for this? Let me know if it's too much work.

It's specific to webm, but someone added seeking. https://github.com/V-Sekai/godot/commit/d6930fa85286a7990676b7374a8d0416cebbf3eb

set_loop and get_loop was removed. @lyuma Is this intended? I have an implementation of this in webm and I'm sure it can be done in ffmpeg tl;dr how do you...

This bug is not related to https://github.com/godotengine/godot/issues/32678. The animation needs to be saved as a separate .anim file so that the loop setting is saved.

@NathanLovato Is using the cycle / loop hint flags enough for your use case?

Please close the issue after testing with your model and animations.