K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
Work has started. Will make issues as they appear.
Closing because https://github.com/nicopietroni/quadwild/issues/1, https://github.com/nicopietroni/quadwild/issues/14, https://github.com/nicopietroni/quadwild/issues/8 and this one are duplicates.
I have tested [quadwild-bimdf](https://github.com/cgg-bern/quadwild-bimdf) and it works.
Closing since there has been no change for almost a year.
https://github.com/Geequlim/ECMAScript/tree/gd4 has a recent merge for Godot Engine 4.0 support. I am going to close this in favour of new bug reports! Thanks
@bruvzg can you take a look?
I don't have access to an android device, but I do have an iphone.
I am not able to promise I can check because of time constraints. To be clear you mean pick the latest version of thorvg (like the website) and check? versus...
Thanks for checking!
Is it possible to separate into two ci actions that pass tests and pass failing tests