K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
I was hoping to use this for constructing a csg edit tree and then sampling the sdfs to make a mesh. (citation Sony Media Molecule Dreams). The idea is once...
https://github.com/ddiakopoulos/tinyply has some good support https://github.com/nmwsharp/happly is great too. I have personally used nmwsharp's projects!
Would you provide a way to convert non-manifold meshes to sdfs as a way to get these meshes into manifold?
Can you briefly describe a guide? 1. where inputting manifold meshes 2. apply union, intersect and merge 3. output another mesh?
Is it difficult to disable assimp?
@elalish Can you remove boost graph dependency? https://github.com/haasdo95/graphlite was the closest I can find.
I was able to extract https://github.com/V-Sekai/godot/tree/csg-manifold [does not compile] and did a build system trick to enable `.cu`, but the boost dependency was too much after the 8th Boost folder...
Can you evaluate https://github.com/haasdo95/graphlite? I wasn't able to find many substitutes. What operations are you using?
Can you do an estimate how difficult the work is, and if you need help?
I'm swamped with pending work. I can't promise anything. It'll mostly like be next week. Regarding dependencies, Godot Engine has a readme and a licenses document.